AI Insights · Timothy · October 2021
Top 5 Casual Games Performance in UAE Q3 2021
Discover how the top 5 casual games performed on a unified platform in the United Arab Emirates during the third quarter of 2021, with insights on downloads, revenue, and active users.
The third quarter of 2021 saw notable performances from the top 5 casual games in the United Arab Emirates on a unified platform, with intriguing trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the market dynamics.
My Talking Angela 2 from Outfit7 Limited experienced significant engagement, with weekly downloads peaking at 30.6K in early August. The game saw a gradual decline in downloads towards the end of the quarter, landing at 5.3K by the final week of September. Weekly revenue showed variability, reaching a high of approximately $1.1K in early August before stabilizing around $300-$600 in the subsequent weeks. Active users peaked at around 70.1K in early August, decreasing to 36.9K by the end of September.
Subway Surfers by Sybo Games ApS maintained a consistent performance throughout the quarter. Weekly downloads hovered around 13K-16K, with a notable peak at 16K in early August. Revenue saw fluctuations, reaching up to $2.2K in early August and then stabilizing around $650-$1.3K. Active users remained relatively stable, averaging around 180K-200K, with a slight decline towards the end of the quarter, finishing at 165K.
Yalla Ludo - Ludo&Domino from Yalla Technology FZ-LLC stood out with high revenue figures, peaking at approximately $265K in late August. Downloads fluctuated between 6K and 18K, with a peak of 15.8K in mid-August. The game also maintained a strong active user base, averaging around 190K-235K, ending the quarter with 206K active users.
Candy Crush Saga by King consistently attracted players, with weekly downloads ranging from 8.7K to 11.3K. Revenue showed an upward trend mid-quarter, peaking at about $36.4K in late August. Active users remained stable, averaging around 160K-165K, slightly decreasing towards the end of the quarter to 159K.
8 Ball Pool™ from Miniclip.com also demonstrated steady performance. Weekly downloads varied between 8.2K and 11K, with a peak of 11K in early August. Revenue remained consistent, averaging around $14K-$24K, peaking at $24K in early August. Active users were robust, averaging around 220K-240K, ending the quarter with 219K active users.
For more detailed insights and data on app performance, visit Sensor Tower.